Sunday, May 30, 2010

ideas and developments

How could I design a building which addressed these areas in which human movement is most prominent without giving away to much of what inside the building?



The solution was to create a façade which was open to the angle of view in which you are situated around the building. By using fixed louvers, this also controlled what was able to be viewed in the interior. By creating this façade arrayed with these panels, you create an animated façade which changes as the move around the building. This allows the artworks within to be visible one moment and then obstructed the next.






The façade is then translated into the roof, this does the same effect except in terms of lighting conditions. Through sunlight which is directed mainly through the roof, you are able to get different lighting variations on various types of artworks, especially sculptures. The ability to have the option to use diffused, direct or even unnatural light allows you to display your works in a dynamic manor.



A combined gallery/commercial space is important so you are able to maximize displaying space. They also should not be separate as you can deplete the quality of art within the gallery, by putting them into different categories you create a hierarchy. The walls within the large shell like space are walls which have the ability to split and rotate on a hinge. The walls are used to display photographs, 2D forms of artworks and they can play as an important backdrop to sculptures. These walls translate into the aesthetics of the fixed façade and have the ability to reflect light within the spaces, allowing artworks to be enhanced and highlighted. As art is sold, the art is replaced;the walls which have no load baring considerations and have the ability to move, you create a space which is dynamic and adjustable to the various forms of art allowing flexibility to the future needs of the gallery.

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